Wild East

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For the track playing outdoors, see The Wild East.

The Wild East is the town at the end of the Dunes. The town is very reminiscent of the wild west, given that the Sheriff governing this town, North Star (also known as Starlo), has found human movies that take place in that period. He and the rest of the Feisty Five run the town with the aim of entertaining the residents (though sometimes, they end up annoying them instead).

Geography[edit | edit source]

Outside[edit | edit source]

The central area of the Wild East consists of a SAVE point and a bell. When Flowey appears from this SAVE point, he wears a cowboy hat. To the east of the bell, on the wall of the Horse Stable, there is a board with various news regarding the Wild East. On this board, among other things, can be found the Everyman Wanted Poster when the Fun Value is 63 or 64, as well as a paper with sheet music of the Justice leitmotif, albeit slightly modified.

Saloon[edit | edit source]

The saloon is one of the main locations inside of the wild east, it contains a shop run by Dina

  • After 1st test
  • After 2nd test
  • After 3rd test

Hospital[edit | edit source]

The player can get boosted by the doctor here, giving them 15 hp over their maximum.

  • After 1st test
  • After 2nd test
  • After 3rd test

Feisty Five House/Hideout[edit | edit source]

  • After 1st test
  • After 2nd test
  • After 3rd test: the feisty four take a break, and the song Nap Time can be heard.

Horse Stable[edit | edit source]

Horse stable.png

The horse stable is a building in which a game of Six-Shooter, a game of cards, can be played for 3g, with a chance of profit.

Despite there being spaces for 6 horses, it only contains one horse, who is actually just a monster with a horse mask.

Blackjack's[edit | edit source]

The backgrounds of Blackjack's, without Blackjack himself.

"Greetings!"

"Take a gander! Just don't touch anything."

Blackjack's is one of the shops in the Wild East alongside the saloon, it is also the only shop in the entire game in which you can sell items.It presents a variety of different weapons in its background, minerals can also be seen in a barrel and a grinder, presumably originating from the East Mines. Presumably, the bullets craft by BlackJack are made from the yellow glowing orbs, as some bullets are spread near the grinder.

Items[edit | edit source]

"Interested in anything?"

The Wild Revolver can’t be bought normally, since Clover is too young. In the Pacifist and Neutral routes, Starlo will try to buy one for Clover, but Blackjack completely negates when he hears it's for a child. Starlo finally buys it for the amount of 400G he finally buys it and gives it to Clover. In the Genocide route, Clover can find it on the ground near the entrance to the Wild East.

Sell[edit | edit source]

Item sell price defaults to 15G for most items, with the exception of[1]:

Blackjack or his dialogue do not change after Starlo's tests.

Main Story[edit | edit source]

Pacifist Route[edit | edit source]

Starlo's tests[edit | edit source]

During the pacifist route, Starlo puts Clover through a set of tests, which after completing, give slight variation to the town, changing NPCs and their dialogues in the saloon, hospital and jail.

Test 1: Dress To Impress?[edit | edit source]
Test 2: Dangerous Duel[edit | edit source]
Test 3: ????????[edit | edit source]

Genocide Route[edit | edit source]

During the events of the genocide run, the Wild East is found, apart from Starlo and Ceroba, empty. In this route, Starlo challenges Clover to a duel.

during the duel, the Draw! prompt appears before the 10 paces are done, allowing clover to betray the rules of the duel and kill starlo before he has a chance to fight back.

if the player does nothing, starlo shoots a rubber pellet that bounces off of clover. starlo laments his inability to act, and thanks clover for allowing him to look cool, before clover shoots him anyway.


in both instances, starlo has no actual combat fight, since he dies during the duel.

References[edit | edit source]